Challenges
_using new softwares for the first time
_stepping out of the graphic design comfort zone with first contact to 3d modeling, ... and creative coding
_cooperating and reaching agreements within a team of 4 people
_making the project suitable for an exhibition
My Tasks: Concepting, storytelling, modelling the 3d objects in Blender, creating textures with shader graph in Unity, generating particle systems in Unity.
For the models, we used Blender, Cinema 4D and Substance Painter. In the game engine Unity, objects and animations react in real time to midi signals of the music production software Ableton Live.
process
During the entire process, many different variations of the visuals were created. You can see how many thoughts we gave to create the right visual to transport the feeling and idea behind our concept.
Ars Electronica 2021
We had the chance to exhibit our work at the Ars Electronica 21 Garden Berlin. It was a wonderful and yet challenging expierence to talk and discuss with numerous visitors about the project. It‘s really revealing to observe how people react and interact with your project.
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